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3ds Max:
IK Arm With Sliding, Soft Stretching And Pinning

1. Introduction

In the first video of the series we'll start by looking at what we'll eventually create before moving on to give a formal description of the IK effects that we'll be including.

2. Setting Up Soft Non-Stretchy IK

In the second video we'll get started on creating all the necessary Bones, Points, etc. and discuss how to create non-stretchy soft IK with a Float Script controller.

3. Setting Up Soft Stretchy IK

In the third video we'll create soft stretchy IK on the Bones using Float Script controllers and make sure that the IK moves smoothly by adjusting the default HIIK parameters.

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4. Setting Up Elbow Pinning And Sliding

In the fourth video we'll introduce basic elbow sliding and pinning by ammending our existing Float Script controllers and working with linear interpolation.

5. Improving Elbow Sliding

In the fifth video we'll make further amendments to our Float Script controllers so that the elbow sliding has better interaction with our stretching and pinning.

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