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TUTORIALS
3ds Max:
IK Arm With Sliding, Soft Stretching And Pinning
Maya:
IK Arm With Sliding, Soft Stretching And Pinning
During both of the above tutorials, we'll create an IK arm with elbow sliding, non-stretchy soft IK, stretchy soft IK and elbow pinning.
REFERENCES
3ds Max:
Pixar Animation Controls
Maya:
Pixar Animation Controls
During both of the above tutorials, we'll create a rig setup where you can use parts of the mesh to control the deformations rather than, say, typical spline controls
REFERENCES
Presto demonstration at NVIDIA's GTC conference
3ds Max:
Vector Pose Space Deformer
Maya:
Texture Pose Space Deformer
During both of the above tutorials, we'll create a pose space deformer, in 3ds Max it will be vector based and in Maya it will be texture based.
REFERENCES
Maya:
Cartoony Eye Rig
During both of the above tutorials, we'll create a pose space deformer, in 3ds Max it will be vector based and in Maya it will be texture based.
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