top of page
TUTORIALS
3ds Max:
IK Arm With Sliding, Soft Stretching And Pinning
Maya:
IK Arm With Sliding, Soft Stretching And Pinning

During both of the above tutorials, we'll create an IK arm with elbow sliding, non-stretchy soft IK, stretchy soft IK and elbow pinning.

REFERENCES
3ds Max:
Pixar Animation Controls
Maya:
Pixar Animation Controls

During both of the above tutorials, we'll create a rig setup where you can use parts of the mesh to control the deformations rather than, say, typical spline controls

REFERENCES

Presto demonstration at NVIDIA's GTC conference

3ds Max:
Vector Pose Space Deformer
Maya:
Texture Pose Space Deformer

During both of the above tutorials, we'll create a pose space deformer, in 3ds Max it will be vector based and in Maya it will be texture based. 

REFERENCES
Maya:
Cartoony Eye Rig

During both of the above tutorials, we'll create a pose space deformer, in 3ds Max it will be vector based and in Maya it will be texture based. 

bottom of page