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Maya:
IK Arm With Sliding, Soft Stretching And Pinning
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1. Introduction

In the first video of the series we'll start by looking at what we'll eventually create before moving on to give a formal description of the IK effects that we'll be including.

2. Setting Up Soft Non-Stretchy IK

In the second video we'll get started on creating all the necessary Joints, Locator, etc. and discuss how to create non-stretchy soft IK with with Utility Nodes in the Node Editor.

3. Setting Up Soft Stretchy IK

In the third video we'll create soft stretchy IK on the Joints using the Node Editor and make sure that the IK moves smoothly by adjusting the default ikRPsolver attributes.

4. Setting Up Elbow Pinning And Sliding

In the fourth video we'll introduce basic elbow sliding and pinning by ammending our existing Node graph and working with the blendTwoAttr node.

5. Improving Elbow Sliding

In the fifth video we'll make further amendments to our Node graph so that the elbow sliding has better interaction with our stretching and pinning.

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